 | RSD (Rect Sync Defense) : When "Missile Command" meets "Rez"... Read more... Sound & music by Lucas Fleur. -- RECTANGLES ONLY gamedev challenge -- |
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 | 2A2F : In this weird snake game, player2 controls fruits. Anaconda Awesomeness vs Fruity Freedom. Read more... |
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 | And I Push : The early development of my action/puzzle game (with Katinaé and Florent) after 45 hours of work at Global Gam Jam 2015. The theme of the jam was "What do we do now?" and my answer was to integrate as much cryptic elements as possible to confuse the player and force him/her to search and experiment. Read more... |
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202X
 | Invasion Commander: Reversed Invaders : Ever wanted to play on Invaders' side? You command the invasion fleet! You control the invaders! You can dodge, fire, fool AI cannon on the ground. Let's invade the Earth! |
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201X
 | Keineged an nor : Point-and-Click X Die-and-Retry parodic adventure game with lots of vicious traps and more than 30 ways to die easily. Inspired by Shadowgate. Play it in your browser. Presskit. |
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 | SpaceBloop : Evolve-Space-Shooter - Destroy boss arms to make them stronger! Pico-8 examples of cartridge save/load data, and direct access to sprite/video memory. Play it in your browser or watch gameplay video. |
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 | A Quai (Aqu-eight) Musical Pico-8 demo : A 8-bit Yann Tiersen's "A Quai" remix made in ~1h30 during the "a chiptune presque parfait" contest with friends. Also known as "My Gabber Romance". |
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 | Tesseract Pico-8 demo : Pico-8 rectangle demo wirth bumping hypercubes and a built-in 8-bit music. |
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 | Pico-8 Demo test : Small test I made while playing with the main Pico-8 functions. Rectangles, lines, cosine, random, text with sprites (no fonts) |
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 | 1 year already and still coding my jam game : 1 year after #GGJ15, "And I Push" is becoming Cipher Pusher. The game is still in work in progress, and here is some information about overall project management. Video (French) My presentation document |
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 | SOUNDTEST - Blind test community project : A funny example of "Constraint Satisfaction Problem" applied to "fair" videogame blind test. You may still propose new titles here or support the project by 'liking' it here. Read more... |
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 | 3 HIT SHOP modifications for Stunfest ticketing : I built a custom prestashop layer to help friends from 3 HIT COMBO to add advanced shop functions for the STUNFEST event. It was mainly done to ease tournaments registration and administration. It was used in 2011 and 2012. Waldo's seal of approval. |
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 | FFVIII Triple Triad IRL cards : For a friend's birthday I decided to create a full set of all FFVIII Triple Triad cards. Since this process is rather long I thought it was easier to design an image processing software to extract every card image and post-process them automatically as RTF file ready to be printed out. Please do not ask for this program or source: it is not for sale. |
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 | DDR ''leekspin'' mix chooser : Orihime Inoue and Phoenix Wright will help you to choose your DDR mix wisely before tournaments. And yes that leek is spinning like in the original meme. This small project is a great opportunity to learn OpenGL since standard Allegro 4.2 renders are not hardware accelerated. |
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 | 1000 AD Chronotrigger (chip)music : Chip tune programmatically generated |
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2005 ~ 2009
 | DDR Studio : A minimalist DDR stepchart editor for SM and DWI file formats, includes lyrics output. It provides PDF printout for your training on specific songs. No music output anyway; only editing purposes. No external PDF library (only PDF 1.0 instructions from Adobe specifications reference). |
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 | My 3D-Modeler : Yes, I'm that kind of fool that coded his own simple-3D-model texturning engine to pre-render 2D sprites. For example, it was used in Kalaksi shooter to build sprites for the ship. |
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 | Encryption tool : After having spent some time playing security challenges (crypto, stegano, and other whitehat website riddles like those on HackQuest or WeChall) I decided to write my own conversion tool to do crypto challenges faster. |
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2000 ~ 2004
 | Patakes : My polished Tetris clone. Five game modes in all, including two 2-Player battle modes. It uses screenshake, explosions, transparency, lit sprites. DUMB was integrated to output compressed sounds (MP3,OGG) or tracker musics (IT,MOD,S3M,XM) |
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 | Kalaksi : Another space shooter. This time with a more arcade gameplay inspired by Galaga / Galaxian. It includes early version of my menus engine & GUI. |
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 | Pakoss : A 2-player pacman clone, to learn collective AI involving 2 targets (attractive or repulsive). This includes Dragonball Kamehamehas, jumps, hi-speed, dark lights, bosses, earthquakes and burps. |
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 | Space Invaders clone #1 : In this Space Invaders clone, I added some background effects using direct access to video memory, and particles using sub-bitmaps. |
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 | Dnc Wiz Me : Vertical space shooter. My first game using sprites, music(MIDI), sound, save/load, mouse input, timers, thanks to Allegro. |
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Unclassifiable
 | Alex Kidd CPC Janken : A way to output multicolored small graphics in Basic is to use transparent characters. A trick when you don't know about sprites and assembly. |
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