SOUND TEST (Blind test - Community project) is a funny example of Constraint Satisfaction Problem programming applied to "fair" videogame musical blind test.
There are 2 types of Blind tests.
The first one which is created by someone (a.k.a “the classic type”). The second one which is made of a very big playlist, and ran at random (a.k.a “the hardcore random type”).
Any of these 2 types has drawbacks. The first one is actually a “profile” of the person; this is easier for people who played the same games. In the second one, anything may happen (Various music format files, differents volumes, any music coming from any part of the game, including sometimes debug tracks that are not part of the final version of the game).
That's why I decided to build this project... it was in 2013.
This way, a third kind of blind test can be achieved. It's easier to find at least one title, even if it's not mainstream. It's harder to find all titles because the required scope is larger, but it's an occasion to take part as a team for even more fun.
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SPECS Display : 640x480 fullscreen or windowed Color : 32bits Language : C++, Allegro 4.2, OpenGL (with AllegroGL) Platform : Windows Year : 2013