Current main project
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Cipher Pusher
January 2015 ~ today
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C++, Allegro 5
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2A2F – Global Game Jam 2016 – C++, Allegro 5 – PC Windows
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And I Push – Global Game Jam 2015 – C++, Allegro 5 – PC Windows The early development of my action/puzzle game (with Katinaé and Florent) after 45 hours of work at Global Gam Jam 2015. The theme of the jam was "What do we do now?" and my answer was to integrate as much cryptic elements as possible to confuse the player and force him/her to search and experiment. Read more... See the video...
202X
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201X
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Keineged an nor – 2018 – Pico-8, Lua – Browser Point-and-Click X Die-and-Retry parodic adventure game with lots of vicious traps and more than 30 ways to die easily. Inspired by Shadowgate. Play it in your browser. Presskit.
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SpaceBloop – 2018 – Pico-8, Lua – Browser Evolve-Space-Shooter - Destroy boss arms to make them stronger! Pico-8 examples of cartridge save/load data, and direct access to sprite/video memory. Play it in your browser or watch gameplay video.
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Pico-8 Demo test – 2017 – Pico-8, Lua – Browser Small test I made while playing with the main Pico-8 functions. Rectangles, lines, cosine, random, text with sprites (no fonts) See the video...
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3 HIT SHOP modifications for Stunfest ticketing – 2011, 2012 – PHP, prestashop – Browser I built a custom prestashop layer to help friends from 3 HIT COMBO to add advanced shop functions for the STUNFEST event. It was mainly done to ease tournaments registration and administration. It was used in 2011 and 2012. Waldo's seal of approval.
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FFVIII Triple Triad IRL cards – 2011 – C++, Allegro 4, RTF – PC Windows For a friend's birthday I decided to create a full set of all FFVIII Triple Triad cards. Since this process is rather long I thought it was easier to design an image processing software to extract every card image and post-process them automatically as RTF file ready to be printed out. Please do not ask for this program or source: it is not for sale. See the video...
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2005 ~ 2009
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DDR Studio – 200x – C++, Allegro 256 colors, PDF language – PC Windows A minimalist DDR stepchart editor for SM and DWI file formats, includes lyrics output. It provides PDF printout for your training on specific songs. No music output anyway; only editing purposes. No external PDF library (only PDF 1.0 instructions from Adobe specifications reference). See the video...
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My 3D-Modeler – 2007 – MSVC 6, Allegro 16bits-color – PC Windows Yes, I'm that kind of fool that coded his own simple-3D-model texturning engine to pre-render 2D sprites. For example, it was used in Kalaksi shooter to build sprites for the ship.
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Encryption tool – 200x – MSVC 6, C++ – PC Windows After having spent some time playing security challenges (crypto, stegano, and other whitehat website riddles like those on HackQuest or WeChall) I decided to write my own conversion tool to do crypto challenges faster. See the video...
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2000 ~ 2004
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Patakes – 2004 – C++, Allegro 4.0, 256 colors, DUMB – PC DOS, Windows My polished Tetris clone. Five game modes in all, including two 2-Player battle modes. It uses screenshake, explosions, transparency, lit sprites. DUMB was integrated to output compressed sounds (MP3,OGG) or tracker musics (IT,MOD,S3M,XM) See the video...
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Kalaksi – 2003 – C++, Allegro 4, 16bit colors, DUMB – Another space shooter. This time with a more arcade gameplay inspired by Galaga / Galaxian. It includes early version of my menus engine & GUI. See the video...
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Pakoss – 2001 – C, Allegro 3.12, 256 colors – PC DOS A 2-player pacman clone, to learn collective AI involving 2 targets (attractive or repulsive). This includes Dragonball Kamehamehas, jumps, hi-speed, dark lights, bosses, earthquakes and burps. See the video...
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Space Invaders clone #1 – 2000 – C, Allegro 3.12, 256 colors – PC DOS In this Space Invaders clone, I added some background effects using direct access to video memory, and particles using sub-bitmaps. See the video...
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Dnc Wiz Me – 2000 – C, Allegro 3.12, 256 colors, DJGPP – PC DOS Vertical space shooter. My first game using sprites, music(MIDI), sound, save/load, mouse input, timers, thanks to Allegro. See the video...
Unclassifiable
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Alex Kidd CPC Janken – Early 90’s – Basic – Amstrad CPC A way to output multicolored small graphics in Basic is to use transparent characters. A trick when you don't know about sprites and assembly. See the video...
Other unsorted stuff...
“Why?” (small note)
Q: What is this “X”?
A: It is *NOT* a discontinued project. I did complete it. However there are currently no explanations yet. That's all.
Q: Why are some items not written yet?
A: ...Because it takes time. I'm currently rewritting my website entirely and digging up very old projects to be talked about.
All items marked with an
“X”
will not be available for now.
If an item interests you specifically please let me know thanks to this page
(which contains especially a to-do list and a poll on what to do first).
Thanks for your understanding.
Send me a comment
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